Skip to main content

14 docs tagged with "AI"

View All Tags

AI Get Target

Outputs the current combat target of an inputted AI.

AI Look At

Command an AI to look at the input target. If you want the AI to look in a passed in vector as a direction, set the “Look Target Is Direction” parameter to True. To make an AI stop looking, use the AI Stop Looking node.

AI Path To

Commands the AI to path to the input target destination.

AI Rotate

Commands an AI to turn an inputted number of degrees. To command the AI to back to default rotating behavior, use the AI Stop Looking node.

AI Set Line of Sight Parameters

Sets an AI’s various LoS paramters. The “Cone” setting acts like a vision cone that sits in front of AIs like eyes, where the “Circle” setting acts like a radius around the AI. The Require LoS For Targetting parameter defines if AIs can see you through walls.

AI Set Pathing Speed

Sets the speed for an inputted AI. This same setting can be determined by configuring the AI itself.

AI Start Combat Behavior

RRO Quest AI black box. This node tells the input AI to start their C# defined combat behavior. Note: this behavior varies per AI.

AI Stop Looking

Command the input AI to cancel its current Rotate and Look At commands. Call this before telling an AI to path after having it Rotate/Look At so it rotates properly while moving again.

AI Variable

This chip requires beta content to be enabled in the room. You can access the setting in "This Room -> Settings".