AI Get Line of Sight Parameters
Outputs the current line of sight parameters from the input AI.
Outputs the current line of sight parameters from the input AI.
Outputs the current combat target of an inputted AI.
Outputs if the input AI has line of sight to the input target.
Command an AI to look at the input target. If you want the AI to look in a passed in vector as a direction, set the “Look Target Is Direction” parameter to True. To make an AI stop looking, use the AI Stop Looking node.
Commands the AI to path to the input target destination.
Commands an AI to turn an inputted number of degrees. To command the AI to back to default rotating behavior, use the AI Stop Looking node.
Sets an AI’s various LoS paramters. The “Cone” setting acts like a vision cone that sits in front of AIs like eyes, where the “Circle” setting acts like a radius around the AI. The Require LoS For Targetting parameter defines if AIs can see you through walls.
Sets the speed for an inputted AI. This same setting can be determined by configuring the AI itself.
Set an AIs Path Point.
Sets the input AI’s current target.
RRO Quest AI black box. This node tells the input AI to start their C# defined combat behavior. Note: this behavior varies per AI.
Tells the input AI to stop its C# defined combat behavior.
Command the input AI to cancel its current Rotate and Look At commands. Call this before telling an AI to path after having it Rotate/Look At so it rotates properly while moving again.
This chip requires beta content to be enabled in the room. You can access the setting in "This Room -> Settings".