Ambience Constant
Choose from a selection of ambient audio tracks, for use with the Audio Player.
Choose from a selection of ambient audio tracks, for use with the Audio Player.
Returns the length in seconds of the given audio reference.
Returns the most recent audio reference that the target Audio Player has started playing.
Returns the furthest distance from the target Audio Player that the audio can be heard from.
Returns True if the target Audio Player is playing.
Returns the speed multiplier of the target Audio Player.
Returns the current time stamp of the target Audio Player in seconds.
Returns the volume multiplier of the target Audio Player.
InputsOutputsexec | No name.exec | No name.audio player | Target
InputsOutputsexec | No name.exec | No name.audio player | Targetaudio | Audio
Sets the maximum distance that audio from the target Audio Player can be heard from.
Sets the speed multiplier that the target Audio Player will play at.
Sets the time stamp of the target Audio Player in seconds.
Sets the volume multiplier that the target Audio Player will play at.
InputsOutputsexec | No name.exec | No name.audio player | Target
Clears the local player's override of target player's voice rolloff distance.
Override the voice rolloff distance of the target player as heard by the local player.
Choose from a selection of music tracks, for use with the Audio Player.
InputsOutputsexec | Playexec | Playaudio | Audiovector3 | Positionfloat | Volumefloat | Playback Speedbool | Is 2D
Returns a list of players that are set to the given radio channel.
Get the radio channel number of a player. If a player is not in any, this node returns -1
Returns the voice rolloff distance for the target player, as reckoned by the local player.
Assign a player to a radio channel. The channel needs to be a non-negative integer value. Players within the same channel will be able to communicate in team radio.
Sets the voice rolloff distance for a given player as heard by all other players.
Remove a player from the radio channel they are in
Record and store custom a custom audio sample, for use with the Audio Player.
Choose from a selection of SFX, for use with the Audio Player.
InputsOutputsaudio | No name.