Ambience Constant
Choose from a selection of ambient audio tracks, for use with the Audio Player.
Choose from a selection of ambient audio tracks, for use with the Audio Player.
Defines values for the room's background objects.
InputsOutputscolor | No name.
This chip does not exist in Rooms V2.
Configure this constant to choose a destination, specifying room, subroom, and welcome mat. If destination room is different than current room, only Entry Subrooms may be targeted. Party follow options may vary by destination. Use this chip with Go To Room.
Display up to six interactive buttons that can access Inventory Items (Inventory Slots) or physical objects (Holster Slots.) Configure this chip to configure the settings for a slot. Output type will change based on Type setting. Use with Player Set Equipment Slot Is Enabled and the various Player Equip chips.
Defines settings for room fog.
This chip requires beta content to be enabled in the room. You can access the setting in "This Room -> Settings".
Choose from a selection of music tracks, for use with the Audio Player.
Objective Marker Constant defines the default appearance of an Objective Marker. Use with Objective Marker Set Enabled, Objective Marker Set Position, and the other Objective Marker chips.
This chip does not exist in Rooms V2.
This chip does not exist in Rooms V2.
This chip requires beta content to be enabled in the room. You can access the setting in "This Room -> Settings".
Record and store custom a custom audio sample, for use with the Audio Player.
Choose from a selection of SFX, for use with the Audio Player.
Defines values for the room skydome.
InputsOutputsaudio | No name.
Defines values for the room's sun.