Skip to main content

5 docs tagged with "Consumable"

View All Tags

Award Consumable

Award a room consumable to a player. Multiple award room consumable requests from the same client are sent in bulk with a ten-second cooldown. The Success port will be TRUE if the consumable was entirely, or in part, awarded to the player. If the consumable could not be awarded, the Success port will be FALSE. Use the Log Output toggle in the configuration settings to see more information about why a failure occurred. Logging output may impact room performance and should be toggled off when not in use.

Consumable Activate

Sets the input consumable to active. Use this to confirm a consumable used event. Can also be used independently. Displays the consumable as active in the backback and decreases the number of comsumables the player owns.

Consumable Deactivate

Sets the input consumable to inactive. Displays the consumable as not active in the backback and allow using another one.

Show Purchase Prompt

Show player a purchase prompt for a Room Key or Room Consumable. If called too many times sequentially, the purchase prompt will appear as a Watch notification, instead of as a popup.