Skip to main content

11 docs tagged with "Dialogue UI"

View All Tags

Dialogue UI Get Billboarding Pivot Offset

Returns the current Billboarding Pivot Offset on the target Dialogue.UI. This is used to allow a dialogue to billboard but also have it be placed next to a character and pivot around them.

Dialogue UI Get Dialogue Text

Returns the current text of the target Dialogue UI’s main body for the local player, and whether or not it’s currently interactive.

Dialogue UI Set Billboarding Pivot Offset

Sets the Billboarding Pivot Offset on the target Dialogue.UI. This is used to allow a dialogue to billboard but also have it be placed next to a character and pivot around them.

Dialogue UI Set Button State

Set the visibility and text of up to four buttons on the target Dialogue UI for the local player. Text will truncate after 512 characters. Buttons are automatically interactive when enabled. Each button will fire a Button Pressed event in the Dialogue UI’s board scope when pressed. Button visibility is dependent on the Dialogue UI being enabled.

Dialogue UI Set Dialogue Text

Sets the text of the target Dialogue UI’s main body for the local player. Text will truncate after 256 characters. If “Is interactive” is true, an arrow will appear in the lower right when the text has fully animated in, and the whole panel will be clickable for the player. The Next Pressed event will fire in the Dialogue UI’s board scope when this interactive panel is clicked.

Dialogue UI Set Title Is Enabled

Toggles visibility of the target Dialogue UI’s title bar for the local player. Visibility is dependent on the Dialogue UI being enabled.

Dialogue UI Set Title Text

Sets the title field of the target Dialogue UI for the local player. Text will truncate after 48 characters.