Dialogue UI Get Billboarding Pivot Offset
Returns the current Billboarding Pivot Offset on the target Dialogue.UI. This is used to allow a dialogue to billboard but also have it be placed next to a character and pivot around them.
Returns the current Billboarding Pivot Offset on the target Dialogue.UI. This is used to allow a dialogue to billboard but also have it be placed next to a character and pivot around them.
Returns the current text of the target Dialogue UI’s main body for the local player, and whether or not it’s currently interactive.
Returns whether or not the target Dialogue UI is enabled for the local player.
Returns whether or not the target Dialogue UI’s title bar is visible for the local player.
Returns the current title of the target Dialogue UI for the local player.
Sets the Billboarding Pivot Offset on the target Dialogue.UI. This is used to allow a dialogue to billboard but also have it be placed next to a character and pivot around them.
Set the visibility and text of up to four buttons on the target Dialogue UI for the local player. Text will truncate after 512 characters. Buttons are automatically interactive when enabled. Each button will fire a Button Pressed event in the Dialogue UI’s board scope when pressed. Button visibility is dependent on the Dialogue UI being enabled.
Sets the text of the target Dialogue UI’s main body for the local player. Text will truncate after 256 characters. If “Is interactive” is true, an arrow will appear in the lower right when the text has fully animated in, and the whole panel will be clickable for the player. The Next Pressed event will fire in the Dialogue UI’s board scope when this interactive panel is clicked.
Toggles whether or not the target Dialogue UI is enabled for the local player.
Toggles visibility of the target Dialogue UI’s title bar for the local player. Visibility is dependent on the Dialogue UI being enabled.
Sets the title field of the target Dialogue UI for the local player. Text will truncate after 48 characters.