Explosion Emitter Explode
InputsOutputsexec | No name.exec | No name.explosion emitter | Target
InputsOutputsexec | No name.exec | No name.explosion emitter | Target
InputsOutputsexplosion emitter | Targetint | Damage
InputsOutputsexplosion emitter | Targetcolor | Color
InputsOutputsexplosion emitter | Targetfloat | Radius
Returns the player set by the Explosion Emitter Set Firing Player chip.
InputsOutputsexec | No name.exec | No name.explosion emitter | Targetint | Damage
InputsOutputsexec | No name.exec | No name.explosion emitter | Targetcolor | Color
InputsOutputsexec | No name.exec | No name.explosion emitter | Targetfloat | Radius
Sets the firing player of the target Explosion Emitter. If none is set, the component will use the authority player.