Ambience Constant
Choose from a selection of ambient audio tracks, for use with the Audio Player.
Choose from a selection of ambient audio tracks, for use with the Audio Player.
Returns the length in seconds of the given audio reference.
Returns the most recent audio reference that the target Audio Player has started playing.
Returns the furthest distance from the target Audio Player that the audio can be heard from.
Returns True if the target Audio Player is playing.
Returns the speed multiplier of the target Audio Player.
Returns the current time stamp of the target Audio Player in seconds.
Returns the volume multiplier of the target Audio Player.
InputsOutputsexec | No name.exec | No name.audio player | Target
InputsOutputsexec | No name.exec | No name.audio player | Targetaudio | Audio
Sets the maximum distance that audio from the target Audio Player can be heard from.
Sets the speed multiplier that the target Audio Player will play at.
Sets the time stamp of the target Audio Player in seconds.
Sets the volume multiplier that the target Audio Player will play at.
InputsOutputsexec | No name.exec | No name.audio player | Target
Defines values for the room's background objects.
A single data table. Edit the data table through the configuration menu on this chip. Specify the data type of each column and use Data Table Read Cell to extract the contents for use in circuit graphs. Must save room to commit changes.
Returns a list of row indices containing the given value within a specified Data Table. Configure the chip to select the data table and column.
Returns the number of columns in the given data table, set by configuring the chip.
Returns the first row containing the given value within a specified Data Table. Configure the chip to select the Data Table and column.
Returns the number of rows in the given data table, set by configuring the chip.
Returns the value in the specified row from the specified column. Use the configuration menu to set which Data Table and Column to read from, which will also determine the output pin type.
Configure this constant to choose a destination, specifying room, subroom, and welcome mat. If destination room is different than current room, only Entry Subrooms may be targeted. Party follow options may vary by destination. Use this chip with Go To Room.
Stores a destination room. Destination cannot be configured from variable - for that, use a Constant.
Display up to six interactive buttons that can access Inventory Items (Inventory Slots) or physical objects (Holster Slots.) Configure this chip to configure the settings for a slot. Output type will change based on Type setting. Use with Player Set Equipment Slot Is Enabled and the various Player Equip chips.
Defines settings for room fog.
Execution sends the specified player to a preconfigured destination. Use a destination constant or variable to specify the destination of this chip. Follow settings are a property of the destination.
Grants the contents of a Reward to the specified Player.
Returns true when the current room instance is a player run event.
Returns true when the current room instance is part of a multi-instance event.
Returns True if the current room instance is private.
Returns the number of seconds since the current room instance was created.
Returns the maximum number of players that can fit in this room, as set in subroom settings.
Stores a list of Destinations. Use constants to configure destinations.
A list of Rewards
Choose from a selection of music tracks, for use with the Audio Player.
InputsOutputsexec | Playexec | Playaudio | Audiovector3 | Positionfloat | Volumefloat | Playback Speedbool | Is 2D
Award XP to specified player. Will not function correctly unless Room Progression is enabled in Room Settings.
For the target player, equip the specified Inventory Item to the specified Inventory Equipment Slot. If the Slot is of Inventory type, this chip will take effect whether or not the Slot is enabled, but the Slot must then be enabled separately.
For the target player, get whether the specified equipment slot is enabled.
Returns the current Room Level of the specified player. Will not function correctly unless Room Progression is enabled in Room Settings.
Returns current XP of specified player. Will not function correctly unless Room Progression is enabled in Room Settings.
Enables the specified equipment slot on the target player
For the specified player, unequip anything which is equipped to the specified slot. If the slot is of Inventory type, this chip will take effect whether or not the slot is enabled.
For the target player, unequip the specified Inventory Item from any slot to which it is equipped.
Get a reference to a single Reward. Rewards can be created in the Rewards tab of the Room Settings menu
Clears the given player's local room background objects state override.
Changes the room's shared background objects state to the given configuration.
This chip does not exist in Rooms V2.
Overrides the given player's room background objects state to the given configuration. This will take precedent over the room's shared background objects state.
This chip does not exist in Rooms V2.
Resets the room's shared background objects state to the room default.
Clears the given player's local room fog state override.
Changes the room's shared fog state to the given configuration.
This chip does not exist in Rooms V2.
Overrides the given player's room fog state to the given configuration. This will take precedent over the room's shared fog state.
This chip does not exist in Rooms V2.
Resets the room's shared fog state to the room default.
InputsOutputsbool | Matchmaking Permitted
HUD elements including progress bars, wheels, and counters. Configure to customize a single element, then enable & modify with existing HUD chips. Can be configured to pull data from Room Progression if Progression is enabled in room settings.
A specialized data table for use with Room Progression, with some cells and formatting choices reserved. Edit the data table through the configuration menu on this chip. Specify the data type of each column and use Data Table Read Cell to extract the contents for use in circuit graphs. Must save room via Data Table UI to commit changes.
InputsOutputsexec | No name.exec | No name.bool | Matchmaking Permittedexec | On Matchmaking State Setbool | Matchmaking Permitted
Clears the given player's local room skydome state override.
This chip does not exist in Rooms V2.
Changes the room's shared skydome state to the given configuration.
Overrides the given player's room skydome state to the given configuration. This will take precedent over the room's shared skydome state.
Resets the room's shared skydome state to the room default.
This chip does not exist in Rooms V2.
Clears the given player's local room sun state override.
This chip does not exist in Rooms V2.
Changes the room's shared sun state to the given configuration.
Overrides the given player's room sun state to the given configuration. This will take precedent over the room's shared sun state.
This chip does not exist in Rooms V2.
Resets the room's shared sun state to the room default.
Record and store custom a custom audio sample, for use with the Audio Player.
Choose from a selection of SFX, for use with the Audio Player.
Shows a player a notification about a single reward or a list of up to 4 rewards. Appearance can be customized in the config menu! Triggering this chip multiple times will queue the notifications up in order of execution, and each will play subsequently after the previous duration is reached.
Defines values for the room skydome.
InputsOutputsaudio | No name.
Defines values for the room's sun.
Return whether target welcome mat is enabled (true) or disabled (false)
Set target welcome mat to be enabled (true) or disabled (false)