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12 docs tagged with "Progression"

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Data Table Get All Rows Containing

Returns a list of row indices containing the given value within a specified Data Table. Configure the chip to select the data table and column.

Data Table Read Cell

Returns the value in the specified row from the specified column. Use the configuration menu to set which Data Table and Column to read from, which will also determine the output pin type.

Grant Reward

Grants the contents of a Reward to the specified Player.

Player Award XP

Award XP to specified player. Will not function correctly unless Room Progression is enabled in Room Settings.

Player Get Room Level

Returns the current Room Level of the specified player. Will not function correctly unless Room Progression is enabled in Room Settings.

Player Get XP

Returns current XP of specified player. Will not function correctly unless Room Progression is enabled in Room Settings.

Reward

Get a reference to a single Reward. Rewards can be created in the Rewards tab of the Room Settings menu

Room Level HUD

HUD elements including progress bars, wheels, and counters. Configure to customize a single element, then enable & modify with existing HUD chips. Can be configured to pull data from Room Progression if Progression is enabled in room settings.

Room Levels

A specialized data table for use with Room Progression, with some cells and formatting choices reserved. Edit the data table through the configuration menu on this chip. Specify the data type of each column and use Data Table Read Cell to extract the contents for use in circuit graphs. Must save room via Data Table UI to commit changes.

Show Reward Notification

Shows a player a notification about a single reward or a list of up to 4 rewards. Appearance can be customized in the config menu! Triggering this chip multiple times will queue the notifications up in order of execution, and each will play subsequently after the previous duration is reached.