Projectile Launcher Fire Projectile
InputsOutputsexec | No name.exec | No name.projectile launcher | Targetvector3 | Direction
InputsOutputsexec | No name.exec | No name.projectile launcher | Targetvector3 | Direction
Returns the player set by the Projectile Launcher Set Firing Player chip.
InputsOutputsprojectile launcher | Targetfloat | Lifetime
InputsOutputsprojectile launcher | Targetfloat | Speed
InputsOutputsprojectile launcher | Targetfloat | Spread
Sets the firing player of the target Projectile Launcher. If none is set, the component will use the authority player.
InputsOutputsexec | No name.exec | No name.projectile launcher | Targetfloat | Lifetime
InputsOutputsexec | No name.exec | No name.projectile launcher | Targetfloat | Speed
InputsOutputsexec | No name.exec | No name.projectile launcher | Targetfloat | Spread
InputsOutputsranged weapon | Targetcolor | Color
InputsOutputsranged weapon | Targetint | Damage
InputsOutputsranged weapon | Targetint | Damage
InputsOutputsranged weapon | Targetcolor | Color
Returns the damage value that projectiles from the target launcher will do when hitting Rec Room Objects.
InputsOutputsranged weapon | Targetint | Damage
InputsOutputsexec | No name.exec | No name.ranged weapon | Targetcolor | Color
InputsOutputsexec | No name.exec | No name.ranged weapon | Targetint | Damage
InputsOutputsexec | No name.exec | No name.ranged weapon | Targetint | Damage
InputsOutputsexec | No name.exec | No name.ranged weapon | Targetcolor | Color
Sets the damage value that projectiles from the target launcher will do when hitting Rec Room Objects.
InputsOutputsexec | No name.exec | No name.ranged weapon | Targetint | Damage