Local Player Clear Player Voice Rolloff Override
Clears the local player's override of target player's voice rolloff distance.
Clears the local player's override of target player's voice rolloff distance.
Override the voice rolloff distance of the target player as heard by the local player.
Returns whether a given player is allowed to teleport.
Returns whether crouch input is enabled for a given player
Returns the crouch speed for a given player.
Returns whether manual sprint is required for a given player
Returns whether Virtual Height Mode is required for a given player
Returns whether the given player will be forced to use walk mode if they are playing in VR.
Returns the jump height for a given player
Returns whether jump input is enabled for a given player
Returns the prone speed for a given player.
Returns the slide speed for a given player.
Returns whether sprint input is enabled for a given player
Returns the sprint speed for a given player
Returns the teleport delay for a given player
Returns the max teleport distance for a given player
Returns the voice rolloff distance for the target player, as reckoned by the local player.
Returns the walk speed for a given player
Gets the whether the player can Wall Run. Enforced via circuits.
Sets whether a given player is allowed to teleport.
Sets whether crouch input is enabled for a given player. Setting this to false will remove crouch button prompts / UI elements on supported platforms.
Sets the crouch speed for a given player
Sets whether manual sprint is required for a given player.
Sets whether Virtual Height Mode is required for a given player.
Forces the given player to use walk rather than teleport mode if they are playing in VR. This is useful when you need access to their walk inputs which won't fire if they are in teleport mode. You should consider adding a warning to your room so teleport players are aware that you're going to change their movement mode.
Sets the jump height for a given player
Sets whether jump input is enabled for a given player. Setting this to false will remove jump button prompts / UI elements on supported platforms.
Sets the prone speed for a given player
Sets the slide speed for a given player
Sets whether sprint input is enabled for a given player. Setting this to false will remove sprint button prompts / UI elements on supported platforms.
Sets the sprint speed for a given player
Sets whether walk input is enabled for a given player. Setting this to false will stop Steering Input events from firing, and will remove walk-related button prompts / UI elements on supported platforms.
Sets the teleport delay for a given player
Sets the max teleport distance for a given player
Sets the voice rolloff distance for a given player as heard by all other players.
Sets the walk speed for a given player
Sets the whether the player can Wall Run. Enforced via circuits.