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19 docs tagged with "Quaternion"

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Lerp

Computes a linear interpolation. The interpolant is clamped between 0 and 1.

Lerp Unclamped

Computes a linear interpolation. The interpolant is not clamped. When lerping between Colors, the interpolant is still constrained to values which stay within the set of real colors.

Multiply

Multiplies the two or more input values and outputs the result.

Quaternion Create

Manually create a quaternion. Congratulations, you have reached peak math.

Quaternion Split

Split a quaternion into its four float components: x, y, z, and w. Congratulations, you have reached peak math.

Slerp

Spherically interpolates between quaternions or Vector3s "Start" and "End". Progress is 0 to 1. Also a rare, but refreshing beverage.