Add Tag
Adds a tag to the input object or player.
Adds a tag to the input object or player.
Adds tags to the input object or player.
Converts the input Rec Room Object to the object's subtype.
Gets the first tag of an object or player.
Outputs a list of tags the input object or player has.
Outputs True if the input object or player has the input tag.
Runs Has Tag if the input object or player has the input tag, otherwise runs Does Not Have Tag
InputsOutputsexec | No name.exec | No name.List\<rec room object\> | No name.List\<rec room object\> | No name.
Searches the room for all objects with the input tag and outputs them as a list.
Searches the room for all objects with the input tag and outputs them as a list.
Outputs the authority Player of the input object.
Gets the first object with the input tag.
Gets the player currently holding this object. Does not account for when objects are equipped but not directly grabbed. Returns Invalid Player if the object is not being held.
Outputs True on the player's machine who has authority of the input.
Returns the player who last held or equipped an object.
Resets an object.
Sets the authority player of the input Rec Room Object.
InputsOutputsexec | No name.exec | No name.rec room object | No name.rec room object | No name.
Removes a tag from the input object or player.
Removes the input list of tags from the input object or player.
Casts a target specific object to a Rec Room Object.
InputsOutputsexec | No name.exec | No name.rec room object | Objectbool | Success