Clear Player Vignette
Clears any active screen vignette on the given player.
Clears any active screen vignette on the given player.
Clear the UI configuration displayed above a given player.
Displays a target UI configuration above a given player.
InputsOutputshud element | No name.
Override all Game HUD Element properties using default values from Game HUD Element Constant input
InputsOutputshud constant | Targetcolor | Color
InputsOutputshud constant | Targetstring | Label
InputsOutputshud constant | Targetint | Max Value
InputsOutputshud constant | Targetint | Value
Returns true if the local player has a HUD element of the given type currently enabled.
Returns the enabled state of the given player's world UI.
Returns the color of the given player's primary bar in their current world UI.
Returns the enabled state of the given player's primary bar in their current world UI.
Returns the max value of the given player's primary bar in their current world UI.
Returns the value of the given player's primary bar in their current world UI.
Returns the color of the given player's secondary bar in their current world UI.
Returns the enabled state of the given player's secondary bar in their current world UI.
Returns the max value of the given player's secondary bar in their current world UI.
Returns the value of the given player's secondary bar in their current world UI.
Returns the color of the given player's text in their current world UI.
Returns the enabled state of the given player's text in their current world UI.
Returns the value of the given player's text in their current world UI.
Get the current displayed content on the Objective Log HUD UI
Get if the Objective Log HUD UI is currently enabled
Set the content to be displayed on the Objective Log HUD UI
Set whether the Objective Log HUD UI is enabled
Objective Marker Attach To Player Or Object sets the position of target Objective Marker to the position of an object or a player, for the local player. Marker will track target object or player until position is set again. If a tracked player leaves the room, the marker will remain at the last tracked position.
Objective Marker Constant defines the default appearance of an Objective Marker. Use with Objective Marker Set Enabled, Objective Marker Set Position, and the other Objective Marker chips.
Objective Marker Get Color returns the current color of target Objective Marker for the local player.
Objective Marker Get Current Distance returns the current distance of the local player from the target Objective Marker, regardless of whether the distance indicator is enabled.
Objective Marker Get Distance Is Enabled returns whether or not the target Objective Marker’s distance indicator is visible for the local player.
Objective Marker Get Enabled returns whether or not the target Objective Marker is enabled for the local player.
Objective Marker Get Fade Threshold returns the current fade threshold of the target Objective Marker for the local player.
Objective Marker Get Label returns the current text label of target Objective Marker for the local player as a string.
Objective Marker Get Label Is Enabled returns whether or not the target Objective Marker’s text label is visible for the local player.
Objective Marker Get Position returns target Objective Marker’s current position for the local player as a vector
Objective Marker Get Target Object returns the object targeted by target Objective Marker, if it’s tracking an object. If target Objective Marker is not tracking an object, returns Invalid Object.
Objective Marker Get Target Player returns the player targeted by target Objective Marker, if it’s tracking a player. If target Objective Marker is not tracking a player, returns Invalid Player.
Objective Marker Set Color sets target Objective Marker to the specified color for the local player.
Objective Marker Set Distance Enabled enables or disables the visibility of the target Objective Marker’s distance indicator for the local player.
Objective Marker Set Enabled enables or disables the target Objective Marker for the local player. Use with Objective Marker constant.
Objective Marker Set Fade Threshold sets the fade threshold of the target Objective Marker for the local player. This threshold is the distance (in meters) at which the marker has fully faded from sight as a player approaches it. For finer control over the fade duration, configure the Objective Marker constant.
Objective Marker Set Label sets the text label of target Objective Marker to the specified string for the local player.
Objective Marker Set Label Enabled enables or disables the visibility of the target Objective Marker’s text label for the local player.
Objective Marker Set Position sets the position of target Objective Marker to a position vector for the local player.
Clears any subtitle which is currently being displayed for the given player.
Sends a prompt to the specified player containing the prompt title and body, along with each of the answer choices on its own line. The player can choose a response and hit "ok," triggering the On Prompt Complete event. Since there is a delay between sending a prompt and receiving the response in which other responses may be received, the Player output can be used to disambiguate multiple responses. This prompt appears in the watch and can either bring the watch up automatically, or trigger a watch notification and show up when the player next opens their watch. To use a watch notification, disable the Immediate setting on the chip with the configure tool.
Sends a prompt to the specified player where they can input text, which is then returned by this chip's output. This prompt appears in the watch and can either bring the watch up automatically, or trigger a watch notification and show up when the player next opens their watch. To use a watch notification, disable the Immediate setting on the chip with the configure tool.
Resets the color of the given player's name tag to the default color.
InputsOutputsexec | Setexec | No name.player | Playercolor | Color
Displays a subtitle for a specified duration. If there is already a subtitle showing, it will be replaced only if this subtitle has an equal or higher priority. If the string is more than 200 characters, it will be displayed in multiple subtitles, each lasting a fraction of the total duration. Escape characters are ignored.
Define a set of world-space UI elements that can appear above a player.
Sends a watch notification to a player. The player which it sends a notification to depends on who's machine fires the exec pin. Once this watch notification is opened, the player can type responses into the text box and send back responses. You can define the prompt title and the prompt itself via inputs, and can also receive the player’s response via an output pin.
Reset the player's active world UI to its default values.
HUD elements including progress bars, wheels, and counters. Configure to customize a single element, then enable & modify with existing HUD chips. Can be configured to pull data from Room Progression if Progression is enabled in room settings.
InputsOutputsexec | No name.exec | No name.hud constant | Targetcolor | Color
InputsOutputsexec | No name.exec | No name.hud constant | Targetstring | Label
InputsOutputsexec | No name.exec | No name.hud constant | Targetbool | Enabled
InputsOutputsexec | No name.exec | No name.hud constant | Targetint | Value
InputsOutputsexec | No name.exec | No name.hud constant | Targetint | Value
InputsOutputsexec | No name.exec | No name.hud constant | Targetbool | Enabled
InputsOutputsexec | No name.exec | No name.hud constant | Targetbool | Enabled
Apply a vignette of the given color to the given player. The vignette will be displayed at the given intensity for the given duration, and then fade out. The intensity must be between 0 and 1.
Set the color of the primary bar in the given player's active world UI.
Set the enabled state of the primary bar in the given player's active world UI.
Set the max value of the primary bar in the given player's active world UI.
Set the value of the primary bar in the given player's active world UI.
Set the color of the secondary bar in the given player's active world UI.
Set the enabled state of the secondary bar in the given player's active world UI.
Set the max value of the secondary bar in the given player's active world UI.
Set the value of the secondary bar in the given player's active world UI.
Set the color of the text in the given player's active world UI.
Set the enabled state of the text in the given player's active world UI.
Set the value of the text in the given player's active world UI.
Shows a player a banner notification. Appearance can be customized in the config menu!
Prints the input notification to the given player's screen.
Shows a player a notification about a single reward or a list of up to 4 rewards. Appearance can be customized in the config menu! Triggering this chip multiple times will queue the notifications up in order of execution, and each will play subsequently after the previous duration is reached.