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9 docs tagged with "Time"

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Delay

Fires outputs based on the inputted time to delay. The Run exec fires as soon as the node is executed. The After Delay exec fires once the input delay duration has completed. After Canceled fires after the delay node’s Cancel exec has been fired. Cancel cancels all current delays running from this node, except for delays scheduled for the next tick.

Get Formatted Time

Returns the given universal time, formatted based on the C# DateTime format specifiers.

Parse Time

Parses the input date and time and returns the corresponding universal seconds. The chip will automatically try to find the correct format of the input data.

Time Get Universal Seconds

Gets the number of seconds since 1970. Uses server's clock. This will be synchronized between players. This is also not guaranteed to be continuous. To measure time, use Time Get Precise Seconds instead.

Time Get Unsynced Universal Seconds

Gets the number of seconds since 1970. Uses local player's system clock. This is not synchronized between players! This is also not guaranteed to be continuous. To measure time, use Time Get Precise Seconds instead.