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4 docs tagged with "Collision"

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Overlap Box

Get information about all the objects/players within a box defined by its center, extents, and orientation. (position, distance, direction, etc.)

Overlap Sphere

Get information about all the objects/players within a certain distance of a point in space (position, distance, direction, etc.)

Raycast

Fires an invisible ray from the "Start Position", in the "Direction" specified. Returns True if any object or player is hit within the target "Max Distance". Otherwise, returns False. You can configure the chip itself to ignore players or objects specifically.

Spherecast

Fires an invisible sphere of the specified Radius from the Start Position, in the Direction specified. Returns true if any object or player is hit within the target Max Distance. Otherwise, returns false. You can configure the chip itself to ignore players or objects specifically.