Spherecast
Fires an invisible sphere of the specified Radius from the Start Position, in the Direction specified. Returns true if any object or player is hit within the target Max Distance. Otherwise, returns false. You can configure the chip itself to ignore players or objects specifically.
Inputs | Outputs |
---|---|
vector3 | Start Position | bool | Hit |
float | Radius | player | Player |
vector3 | Direction | rec room object | Object |
float | Max Distance (m) | float | Distance |
vector3 | Hit Position | |
vector3 | Surface Normal |
Properties
Is beta required? | No |
Is chip a trolling risk? | No |
Is chip a role assignment risk? | No |
Chip UUID | 0ea23792-e987-459e-8cd7-c0c60f667e08 |
Room availability | Available everywhere |
Uses
None so far!
Tips
None so far!
Issues
None so far!