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Spherecast

Fires an invisible sphere of the specified Radius from the Start Position, in the Direction specified. Returns true if any object or player is hit within the target Max Distance. Otherwise, returns false. You can configure the chip itself to ignore players or objects specifically.

InputsOutputs
vector3 | Start Positionbool | Hit
float | Radiusplayer | Player
vector3 | Directionrec room object | Object
float | Max Distance (m)float | Distance
vector3 | Hit Position
vector3 | Surface Normal
Properties
Is beta required?No
Is chip a trolling risk?No
Is chip a role assignment risk?No
Chip UUID0ea23792-e987-459e-8cd7-c0c60f667e08
Room availabilityAvailable everywhere

Uses

None so far!

Tips

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Issues

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