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Angular Velocity Add

Add angular velocity to an object. The Angular Velocity vector should lie along the axis of the rotation being added, with a magnitude that (once multiplied by the speed multiplier) represents the clockwise rotation speed in deg/s. Once the new angular velocity has been computed, its speed will be capped by the Max Angular Speed.

InputsOutputs
exec | Add Velocityexec | No name.
rec room object | Targetbool | Success
vector3 | Angular Velocity
float | Speed Multiplier
float | Max Angular Speed (deg/s)
Properties
Is beta required?No
Is chip a trolling risk?No
Is chip a role assignment risk?No
Chip UUID956ccd66-4406-42a3-b08c-78d3efdd5fec
Room availabilityAvailable everywhere

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