Angular Velocity Add
Add angular velocity to an object. The Angular Velocity vector should lie along the axis of the rotation being added, with a magnitude that (once multiplied by the speed multiplier) represents the clockwise rotation speed in deg/s. Once the new angular velocity has been computed, its speed will be capped by the Max Angular Speed.
Inputs | Outputs |
---|---|
exec | Add Velocity | exec | No name. |
rec room object | Target | bool | Success |
vector3 | Angular Velocity | |
float | Speed Multiplier | |
float | Max Angular Speed (deg/s) |
Properties
Is beta required? | No |
Is chip a trolling risk? | No |
Is chip a role assignment risk? | No |
Chip UUID | 956ccd66-4406-42a3-b08c-78d3efdd5fec |
Room availability | Available everywhere |
Uses
None so far!
Tips
None so far!
Issues
None so far!