Get Farthest
Finds the element in Targets that is farthest in space to Origin, and returns it, its index in the list, and its distance to Origin.
Inputs | Outputs |
---|---|
Any (rec room object, player, vector3) | Origin | Any (rec room object, player, vector3) | Farthest |
List<Any (rec room object, player, vector3)> | Targets | int | Farthest Index |
float | Distance |
Properties
Is beta required? | No |
Is chip a trolling risk? | No |
Is chip a role assignment risk? | No |
Chip UUID | 8e17bef6-59ea-4ff0-999a-a158800b22da |
Room availability | Available everywhere |
Uses
None so far!
Tips
None so far!
Issues
None so far!