Get Closest
Finds the element in Targets that is closest in space to Origin, and returns it, its index in the list, and its distance to Origin.
| Inputs | Outputs |
|---|---|
| Any (rec room object, player, vector3) | Origin | Any (rec room object, player, vector3) | Closest |
| List<Any (rec room object, player, vector3)> | Targets | int | Closest Index |
| float | Distance |
Properties
| Is beta required? | No |
| Is chip a trolling risk? | No |
| Is chip a role assignment risk? | No |
| Chip UUID | 49fa5928-1af5-49e3-96d0-5ae67e6d81c9 |
| Room availability | Available everywhere |
Uses
None so far!
Tips
None so far!
Issues
None so far!