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Player Get Is Grounded

Returns whether the given player is grounded, a.k.a. not jumping, flying, wall-running, clambering, or falling. Also returns the time (in seconds) since they were last grounded, or 0 if currently grounded. Surface Object returns the Room Object that the player is standing on if they are grounded, or Invalid Object if the player is not grounded or standing on a non-Rec Room Object. Surface Normal returns the normal of the surface if the player is grounded and (0, 1, 0) if they're not.

BETA

This chip requires beta content to be enabled in the room. You can access the setting in "This Room -> Settings".

InputsOutputs
player | Playerbool | Is Grounded
float | Time Since Last Grounded
rec room object | Surface Object
vector3 | Surface Normal
Properties
Is beta required?Yes
Is chip a trolling risk?No
Is chip a role assignment risk?No
Chip UUID4db35e9d-3a1d-4823-a011-7f94e028a3e7
Room availabilityAvailable everywhere

Uses

None so far!

Tips

None so far!

Issues

None so far!