Player Get Is Grounded
Returns whether the given player is grounded, a.k.a. not jumping, flying, wall-running, clambering, or falling. Also returns the time (in seconds) since they were last grounded, or 0 if currently grounded. Surface Object returns the Room Object that the player is standing on if they are grounded, or Invalid Object if the player is not grounded or standing on a non-Rec Room Object. Surface Normal returns the normal of the surface if the player is grounded and (0, 1, 0) if they're not.
BETA
This chip requires beta content to be enabled in the room. You can access the setting in "This Room -> Settings".
Inputs | Outputs |
---|---|
player | Player | bool | Is Grounded |
float | Time Since Last Grounded | |
rec room object | Surface Object | |
vector3 | Surface Normal |
Properties
Is beta required? | Yes |
Is chip a trolling risk? | No |
Is chip a role assignment risk? | No |
Chip UUID | 4db35e9d-3a1d-4823-a011-7f94e028a3e7 |
Room availability | Available everywhere |
Uses
None so far!
Tips
None so far!
Issues
None so far!