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Velocity Reflect

The input target's velocity parallel to the input direction vector is reflected along the input direction and velocities perpendicular to it, are maintained. The input velocity will be multiplied by the magnitude of the vector provided in the input direction.

InputsOutputs
exec | Reflect Velocityexec | No name.
Any (player, rec room object) | Target
float | Additional Speed (m/s)
float | Speed Multiplier
vector3 | Direction
float | Maximum Speed (m/s)
Properties
Is beta required?No
Is chip a trolling risk?No
Is chip a role assignment risk?No
Chip UUIDf0137efc-b3b7-4217-ba8b-1d2e78d451bd
Room availabilityAvailable everywhere

Uses

None so far!

Tips

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Issues

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