Velocity Reflect
The input target's velocity parallel to the input direction vector is reflected along the input direction and velocities perpendicular to it, are maintained. The input velocity will be multiplied by the magnitude of the vector provided in the input direction.
Inputs | Outputs |
---|---|
exec | Reflect Velocity | exec | No name. |
Any (player, rec room object) | Target | |
float | Additional Speed (m/s) | |
float | Speed Multiplier | |
vector3 | Direction | |
float | Maximum Speed (m/s) |
Properties
Is beta required? | No |
Is chip a trolling risk? | No |
Is chip a role assignment risk? | No |
Chip UUID | f0137efc-b3b7-4217-ba8b-1d2e78d451bd |
Room availability | Available everywhere |
Uses
None so far!
Tips
None so far!
Issues
None so far!