Set Rotation in Reference Object Space
Sets the rotation of the target player or object in the coordinate space defined by the reference object. Fails if the target object is marked as static (as all child objects are by default) or if it or its parent is selected/frozen by the maker pen. Will also fail on players that are seated.
BETA
This chip requires beta content to be enabled in the room. You can access the setting in "This Room -> Settings".
Inputs | Outputs |
---|---|
exec | Run | exec | Run |
Any (player, rec room object) | Target | bool | Success |
Any (vector3, quaternion) | Rotation | |
Any (player, rec room object) | Reference Object |
Properties
Is beta required? | Yes |
Is chip a trolling risk? | No |
Is chip a role assignment risk? | No |
Chip UUID | 64319731-bdb8-4a19-ad65-8e9e7100c0bf |
Room availability | Available everywhere |
Uses
None so far!
Tips
None so far!
Issues
None so far!