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Set Transform in Reference Object Space

Sets the transform (position and rotation) of the target player or object in the coordinate space defined by the reference object. Fails if the target object is marked as static (as all child objects are by default) or if it or its parent is selected/frozen by the maker pen. Will also fail on players that are seated.

BETA

This chip requires beta content to be enabled in the room. You can access the setting in "This Room -> Settings".

InputsOutputs
exec | Runexec | Run
Any (player, rec room object) | Targetbool | Success
vector3 | Position
Any (vector3, quaternion) | Rotation
Any (player, rec room object) | Reference Object
Properties
Is beta required?Yes
Is chip a trolling risk?No
Is chip a role assignment risk?No
Chip UUID3a0a2da6-d4d2-42e5-be8d-cedc23fbe8a8
Room availabilityAvailable everywhere

Uses

None so far!

Tips

None so far!

Issues

None so far!