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Raycast

Fires an invisible ray from the "Start Position", in the "Direction" specified. Returns True if any object or player is hit within the target "Max Distance". Otherwise, returns False. You can configure the chip itself to ignore players or objects specifically.

InputsOutputs
vector3 | Start Positionbool | Hit
vector3 | Directionplayer | Player
float | Max Distance (m)rec room object | Object
float | Distance
vector3 | Hit Position
vector3 | Surface Normal
Properties
Is beta required?No
Is chip a trolling risk?No
Is chip a role assignment risk?No
Chip UUIDaf203a1f-f3c9-479b-86f0-72224b094179
Room availabilityAvailable everywhere

Uses

None so far!

Tips

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Issues

None so far!