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31 docs tagged with "Vector"

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Add

Computes the sum of two or more inputs.

Distance

Outputs the distance between the input objects.

Divide

Find how many times a value contains another.

Get Closest

Finds the element in Targets that is closest in space to Origin, and returns it, its index in the list, and its distance to Origin.

Get Farthest

Finds the element in Targets that is farthest in space to Origin, and returns it, its index in the list, and its distance to Origin.

Inverse Lerp

Computes an inverse linear interpolation. The output is clamped between 0 and 1.

Lerp

Computes a linear interpolation. The interpolant is clamped between 0 and 1.

Lerp Unclamped

Computes a linear interpolation. The interpolant is not clamped. When lerping between Colors, the interpolant is still constrained to values which stay within the set of real colors.

Multiply

Multiplies the two or more input values and outputs the result.

Noise

Samples a 3D Perlin noise field and returns a value usually bounded in [0,1].

Smooth Damp

Moves a vector towards a target, with velocity based damping

Subtract

Takes one input value away from the other.

Vector3 Cross

The cross product of two vectors results in a third vector which is perpendicular to the two input vectors.

Vector3 Dot

Computes the dot product. Commonly used to determine if the camera is facing a particular direction.

Vector3 Move Towards

Moves a vector towards target, not moving more than max delta distance at a time

Vector3 Split

Breaks the X, Y, and Z values out of the input vector.

Vector3 Transform

InputsOutputsvector3 | LocalPointvector3 | Resultvector3 | WorldOriginquaternion | WorldOrientation

Vector3 Variable

Reads or writes a variable in the current scope based on the name.